
Chapter 6
68
controller is at its maximum position. Basically this gives you a two-level control system, not unlike the
Gain and Master Gain controls on some amplifiers, for example.
The available destinations (and setting ranges) are:
Mappable
Destinations
Values Voicable
Destinations
Values Switchable
Destinations
Values
Pitch
(semitones)*
-12-12 Vel Sense -10-10 Sustain 0, 1
Volume -20-20 Vel Offset -10-10 Sostenuto 0, 1
Vib Depth -25-25 Glide Time -10-10 Soft 0, 1
Vib Rate -25-25 Vib Delay -10-10 Glide** -1, 0, 1
Cutoff -25-25 Rotary S/F 0, 1
Resonance -25-25
Attack -25-25
Decay -25-25
Release -25-25
Pan -16-16
Seq Volume -20-20
Drum Volume -20-20
Detune (in
'cents')
-25-25
Hz Detune (x 0.2
Hz)
-25-25
* Pitch is a mappable destination that is NOT available under the [VOICING] button.
** Glide is a switchable control destination that is also found under the [VOICING] button because you may
want it on all the time. In addition, its [CONTROLS] destination can be set to '-1'. If the [VOICING]
destination is '1' and the [CONTROLS] destination is '-1', the physical controller will function backwards.
Note: The switched destination 'Sustain' is also routed through the [HOLD] button in each section (UPPER,
LOWER and BASS). Therefore, the destination will not be affected unless the [HOLD] button is lit.
Note: The aftertouch controller is routed through the [AFTERTOUCH] button first, before being assigned to
a layer or a destination. Therefore, aftertouch works only when the [AFTERTOUCH] button is lit. However,
it will be routed to the [CROSSFADE] button regardless of the setting of the [AFTERTOUCH] button.
Just to recap, the point of all this is that you can choose any of the instrument's controllers, assign virtually
any destination (effect) to it, and have the result apply to a particular layer within a particular keyboard. The
number of possible combinations is amazing!
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